DESIGN PROJECT 4 (CCM)
JUAN RAMOS
PRODUCT DEVELOPMENT FOR DEFICIENCIES IN CHILDREN
Problem Definition through HEAR methodology in CDMX schools. Topics to develop by data and photographic analysis. Concept development through Discover Idea, Conceptualization, Development & Deliver methodology. Brand-design-Language for Nintendo, Mazda, Microsoft and Nike. Use of Style Maps, Trends analysis, Persona, Storytelling, UX analysis and Future prediction using Tarot cards.
InGOAL
Alejandro Pineda and Zacnicté Molina
Nowadays children have an innate affinity for technology. For this reason we decided use these new resources in order to developed Indoor. Which is a system designed to stimulate the motor skills of kids, which are especially compromised during thecurrent state of emergency. Indoor allows users to continue developing them while experiencing and entertaining themselves through the game.
POSTURA
Gloria García Aguilar
POSTURA is a system composed by 3 elements, a steering wheel, a clip-shaped monitor and a balance board, the purpose of which is to stretch and educate the erector spinae muscles while the child plays on his device, avoiding posterior back and neck problems, which emerge during adulthood.
TETLUNCH
Guillermo Miranda and Manuel Mendoza
TETLUNCH is a set of tuppers, with cutlery and lunch box, which is designed based on the diet a child between 8 to 12 years old needs. These tuppers were designed base on the results we obtained in our research, which is carried out in 10 elementary schools in diferentes areas of Mexico City’s, as well as theoretical research carried out in academic and government sources.
NINTENDO LABYRINTH
Itzel Solorzano and Kendra Alderete
Nintendo Labyrinth is a board game, inspired by a lack of teaching aids and a lack of concentration in children. In addition to the current pandemic COVID-19, we focus on developing a game that encourages families to get out of their routine and students to move away from the technology they are immersed in due to online classes.